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-  中文XML论坛 - 专业的XML技术讨论区  (http://bbs.xml.org.cn/index.asp)
--  『 SVG/GML/VRML/X3D/XAML 』  (http://bbs.xml.org.cn/list.asp?boardid=21)
----  【求助2】关于viewBox拖拽后的偏移~有经验的大大指导下~!  (http://bbs.xml.org.cn/dispbbs.asp?boardid=21&rootid=&id=63720)


--  作者:kd2008
--  发布时间:6/13/2008 5:42:00 PM

--  【求助2】关于viewBox拖拽后的偏移~有经验的大大指导下~!
我先说下我现在要实现的要求,我要通过一个svg中一个元素(比如一个rect)的id,让页面定位放大显示以这个元素为中心的场景,现在通过修改viewBox属性已经能定位元素了,但是现在有两个问题,首先是定位显示的场景的大小确不固定(每次查找后放大缩小不一样),好像靠得比较边的元素会显示得很大,然后再定位中间点的又会缩放到很小,不知道为什么?第二个问题也是最重要的问题,就是我如果使用了svg Viewer提供的拖拽功能,显示区域好像就整体偏移了,我再定位,定位后的viewBox就没办法准确找到元素了,这时viewBox好像加载了我拖拽的偏移量,我不知道怎么把这个处理掉,让它拖拽后还是能准确定位。希望知道的大大能不吝赐教,实在感谢了!
--  作者:tamefox
--  发布时间:6/22/2008 7:52:00 AM

--  
我觉得第二个问题你最好把系统提供的拖拽功能屏蔽掉
--  作者:tommypeng
--  发布时间:3/4/2009 4:17:00 PM

--  
LZ的问题可以回答你:
      这个问题涉及到embed容器和SVG图形本身两个坐标系统,也就是说SVG图形中某个节点的偏移(放大)量与两个坐标系统息息相关。如果仅仅针对SVG图形本身这个坐标系统来讲,某个节点的偏移和放大量你应该很容易得到吧?那么请再想一下,SVG图形本身与embed容器间的坐标关系又是如何的呢?请看mbed两个属性width和height,它们与SVG图形本身的大小在你获取该节点的算法中构成一个比例关系,也是算法的一个必要条件。
      我对SVG研究不是很深,但我在项目中完成过一个功能:在有上百个节点的拓扑图中,通过查找得到一个节点,并将它自动移动到屏幕中间(注意是屏幕,这样又产生了第三个坐标系统),不管你移动过多少次,放大缩小多少次,可以放到屏幕的中间。这是由一个比较复杂的算法实现的,通过采集20多条数据推导出的一个公式。
     还有就是在GIS系统中用到SVG的矩阵变换,也是关于坐标系统的,略知一二,用的是中国地图,节点是精确的经纬度坐标,由于项目不需要如此精确,在代码里都被我注了,放着以后用的着的时候用。
     SVG的坐标系统是挺有意思的,等你搞懂了,就什么都不怕了,其他都是很easy的问题。
     给你些思路,祝你也能实现这个功能!我不是经常上来看的,不知道什么时候再来看一看,呵呵。

--  作者:zz2119_cn
--  发布时间:3/9/2009 7:46:00 PM

--  [求助]关于鼠标拖拽svg图像
下面这段代码是我从网上找的,是实现鼠标拖拽svg图像,但是我运行时,会报错。
TrueCoords = SVGRoot.createSVGPoint();
GrabPoint = SVGRoot.createSVGPoint();
就是上面这两行代码报错,说没有该createSVGPoint()属性。
请大家看看如何解决!


var SVGDocument = null;
var SVGRoot = null;
var TrueCoords = null;
var GrabPoint = null;
var BackDrop = null;
var DragTarget = null;

function Init(evt) {

    
    SVGDocument = evt.target.ownerDocument;
    SVGRoot = SVGDocument.documentElement;

    // these svg points hold x and y values...
    //    very handy, but they do not display on the screen (just so you know)
    TrueCoords = SVGRoot.createSVGPoint();
    GrabPoint = SVGRoot.createSVGPoint();

    // this will serve as the canvas over which items are dragged.
    //    having the drag events occur on the mousemove over a backdrop
    //    (instead of the dragged element) prevents the dragged element
    //    from being inadvertantly dropped when the mouse is moved rapidly
    BackDrop = SVGDocument.getElementById(svgmain);
}

function Grab(evt) {
    // find out which element we moused down on
    var targetElement = evt.target;

    // you cannot drag the background itself, so ignore any attempts to mouse down on it
    if (BackDrop != targetElement) {
        //set the item moused down on as the element to be dragged
        DragTarget = targetElement;

        // move this element to the "top" of the display, so it is (almost)
        //    always over other elements (exception: in this case, elements that are
        //    "in the folder" (children of the folder group) with only maintain
        //    hierarchy within that group
        DragTarget.parentNode.appendChild(DragTarget);

        // turn off all pointer events to the dragged element, this does 2 things:
        //    1) allows us to drag text elements without selecting the text
        //    2) allows us to find out where the dragged element is dropped (see Drop)
        DragTarget.setAttributeNS(null, 'pointer-events', 'none');

        // we need to find the current position and translation of the grabbed element,
        //    so that we only apply the differential between the current location
        //    and the new location
        var transMatrix = DragTarget.getCTM();
        GrabPoint.x = TrueCoords.x - Number(transMatrix.e);
        GrabPoint.y = TrueCoords.y - Number(transMatrix.f);

    }
};


function Drag(evt) {
    // account for zooming and panning
    GetTrueCoords(evt);

    // if we don't currently have an element in tow, don't do anything
    if (DragTarget) {
        // account for the offset between the element's origin and the
        //    exact place we grabbed it... this way, the drag will look more natural
        var newX = TrueCoords.x - GrabPoint.x;
        var newY = TrueCoords.y - GrabPoint.y;

        // apply a new tranform translation to the dragged element, to display
        //    it in its new location
        DragTarget.setAttributeNS(null, 'transform', 'translate(' + newX + ',' + newY + ')');
    }
};


function Drop(evt) {
    // if we aren't currently dragging an element, don't do anything
    if (DragTarget) {
        // since the element currently being dragged has its pointer-events turned off,
        //    we are afforded the opportunity to find out the element it's being dropped on
        var targetElement = evt.target;

        // turn the pointer-events back on, so we can grab this item later
        DragTarget.setAttributeNS(null, 'pointer-events', 'all');
        if ('Folder' == targetElement.parentNode.id) {
            // if the dragged element is dropped on an element that is a child
            //    of the folder group, it is inserted as a child of that group
            targetElement.parentNode.appendChild(DragTarget);
            alert(DragTarget.id + ' has been dropped into a folder, and has been inserted as a child of the containing group.');
        }
        else {
            // for this example, you cannot drag an item out of the folder once it's in there;
            //    however, you could just as easily do so here
            alert(DragTarget.id + ' has been dropped on top of ' + targetElement.id);
        }

        // set the global variable to null, so nothing will be dragged until we
        //    grab the next element
        DragTarget = null;
    }
};


function GetTrueCoords(evt) {
    // find the current zoom level and pan setting, and adjust the reported
    //    mouse position accordingly
    var newScale = SVGRoot.currentScale;
    var translation = SVGRoot.currentTranslate;
    TrueCoords.x = (evt.clientX - translation.x) / newScale;
    TrueCoords.y = (evt.clientY - translation.y) / newScale;
};


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